5MTools

FiveM vehicle workshop / runs in your browser

Strip it.Mod it.Wrap it.Ship it.

Drop in a vehicle .zip. Map the panels for liveries, pull the badges, harden the glass, trim the polygons – then export a resource that goes straight back into your server.

DWG. 5MT-001SIDE ELEVATIONSCALE 1:20

Sheet 2 of 3

The toolbox

  1. 01

    Livery creation

    Pick the paint panels and 5MTools unwraps them into a clean template. Paint it in the built-in editor – layers, images, text, brush – and see it on the car in 3D.

    yft · ytd · SetVehicleLivery
  2. 02

    Asset modification

    Click any part. De-badge in one go, detach a single piece, fill the hole, flatten an embossed logo, or delete a grille badge and let autofill rebuild the honeycomb around it.

    every LOD · _hi.yft
  3. 03

    Windows

    Normal, bullet-resistant or fully bulletproof. Sets the flag in vehicles.meta and the glass strength of each window – the same setup armoured cars use.

    vehicles.meta · glass
  4. 04

    Polygon reducer

    A safe pass that only merges triangles you can't see the difference on, or a strong pass with a target when you need the frames back.

    safe · strong

Start working on your project. Bring a vehicle in and use any tool – free to sign up.

Start your project

Sheet 3 of 3

The pit stop

LAP 1

Upload

Your vehicle resource as a .zip – yft, _hi.yft, ytd and the meta files. Modkit parts are found on their own.

LAP 2

Edit

Any tool, any order, on the same car. Every change can be undone, and nothing touches your original files.

LAP 3

Export

One click gives the same resource back with the changed files in place. Drop it in resources/ and restart.

Green flag.

Make an account and bring your first car in.

Create account